İlker Nazcan
EN TR
Index

Izmir Time Machine.

Studio
Animinium Studio
Role
3D Artist · Full-time
Timeline
Jun 2022 — Aug 2023
Platform
Unreal Engine · WebGL · VR
Location
İzmir, Türkiye · On-site
Render Result izmir-time-machine · cover · 1280 × 720
Izmir Time Machine — reconstructed Roman temple environment in Unreal Engine
Brief

Worked on the Izmir Time Machine project, focusing on the 3D modeling of historical and ancient structures in İzmir. Contributed to the creation of immersive environments in Unreal Engine, supporting an interactive experience that allowed users to explore these spaces. Also took part in the development of a VR-compatible version of the project.

Produced high-quality 3D models and environment designs with an emphasis on historical accuracy, archaeological detail, optimization, and visual quality.

Izmir Time Machine — environment plate 1
Plate 01
Izmir Time Machine — environment plate 2
Plate 02
Izmir Time Machine — environment plate 3
Plate 03
Izmir Time Machine — environment plate 4
Plate 04
Izmir Time Machine — environment plate 5
Plate 05
Izmir Time Machine — environment plate 6
Plate 06
Izmir Time Machine — environment plate 7
Plate 07
Next project Venice Bridge