Worked on the Izmir Time Machine project, focusing on the 3D modeling of historical and ancient structures in İzmir. Contributed to the creation of immersive environments in Unreal Engine, supporting an interactive experience that allowed users to explore these spaces. Also took part in the development of a VR-compatible version of the project.
Produced high-quality 3D models and environment designs with an emphasis on historical accuracy, archaeological detail, optimization, and visual quality.