İlker Nazcan
EN TR

Senior 3D Artist — Environment & Prop

İlker Nazcan

I build game-ready worlds — from archaeologically faithful reconstructions of ancient İzmir to stylized puzzle dioramas — modeled, textured and optimized to hold up in real time.

Render Result izmir-time-machine · Unreal Engine · 1280 × 720
Ancient agora environment from the Izmir Time Machine project, rendered in Unreal Engine
Pipeline Blockout → Engine
  1. 01

    Reference & blockout

    Research, scale and silhouette first — greybox until the composition reads.

  2. 02

    High-poly

    The sculpt and detail pass that defines every bake downstream.

  3. 03

    Retopo & UVs

    Clean, deform-friendly topology and honest texel density.

  4. 04

    PBR texturing

    Materials with history — wear, dust and weathering that tell time.

  5. 05

    Lookdev

    Lighting and shading checks in Marmoset before anything ships.

  6. 06

    Engine integration

    LODs, collision and optimization in Unreal — built to hold frame rate.

Toolset Blender Unreal Engine Marmoset Toolbag Affinity Suite
Experience 2022 — 2023
Jun 2022 — Aug 2023 1 yr 3 mos · Full-time

3D Artist — Animinium Studio

Modeled İzmir's historical and ancient structures and built immersive Unreal Engine environments for an interactive, VR-compatible exploration of the city's past — with a focus on archaeological accuracy, optimization and visual quality.

İzmir, Türkiye On-site
Feb 2022 — May 2023 1 yr 4 mos · Freelance

3D Artist — Naïve Studios

Created 3D models, textures and UI-supporting visual assets aligned with the game's art direction for Venice Bridge, a puzzle title shipped on iOS and Steam.

Remote Worldwide
About İzmir → Netherlands

I'm a 3D artist from İzmir, now based in the Netherlands. My work runs from measured, historically grounded environment reconstruction to bright, stylized game worlds — and I care most about the things players never consciously notice: clean topology, consistent texel density, scenes that keep their frame rate. Away from the viewport I photograph aircraft, build scale models and chase guitar tones — habits that keep my eye trained on real surfaces, proportion and wear.

Base
The Netherlands · from İzmir, TR
Focus
Environments · Props · Texturing
Languages
Turkish · English · Dutch
Status
Open to full-time & freelance